As the new update for Modern Warfare 3 has been released, numerous fan-requested changes have also been accommodated in this update for multiplayer, Zombies, and overall gameplay mechanics.
The Zombies and Multiplayer mode of the game in particular features a variety of new weapons, operators, and gear.
Addressing the community concerns about the tac-sprint delay, armoury unlocks, and camo challenges not working in Zombies, the update prominently highlights a decreased Tac Sprint delay after sliding.
Initially, some players had confused this glitch to be a design choice by the dev team. However, the developer assured the gaming community that a change was being made. And that fix is finally here, so let’s see what’s different.
In an official announcement, Sledgehammer Games, the developer said, “At Launch, we introduced a delay after sliding to the Tac Sprint refresh time.” Being considerate of the player feedback, in this update the developer improved the movement fluidity without making slide and Tac Sprint repetition the only viable choice for Players.
MW3 November 17 update patch notes
Below we have categorically added all the patch notes released with the recent update of the game for different modes.
Patch notes for Multiplayer mode
UI new features
- Added the ability to preview Weapon Camos and Aftermarket Parts earned via Weekly Challenges.
- Weekly Challenges will now display the associated base Weapon for Aftermarket Part rewards.
UI bug fixes
- Addressed an issue that allowed Players to select Modes that are not supported in Private Matches.
- Players will no longer be stuck in an “Activating Token” state after consuming an XP Token.
- Addressed an exploit that allowed Players to equip Aftermarket Parts without meeting the minimum requirements.
Gameplay movement
- Decreased Tac Sprint refresh delay after sliding by 75%.
- Decreased Tac Sprint refresh time to match the Infantry Vest/Running Sneakers.
- Decreased sprint delay after sliding by 53%.
Weapons, Progression
- Corrected Attachment unlock requirements for several MWII Weapons.
Challenges, Progression
- Corrected unlock challenge tracking conditions for BBQ (Operator).
- Addressed an issue that prevented the progression of the Priceless Camo challenge for the DM58 (Marksman Rifle).
Armory Unlocks, Progression
- Wins will now progress Armory Unlocks without first completing Daily Challenges.
Estate, Maps
- Increased brightness in low-light areas to improve Player visibility.
Underpass, Maps
- Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.
Remote Turret, Killstreaks
- Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.
Patch notes for Zombies mode
Gameplay
- Addressed an issue that allowed Players who are eligible for a Story Mission to be automatically queued into one if a different squad completes a Story Mission exfil.
- Addressed an exfil timing issue that allowed Players to fall from the exfil helicopter at the edge of the map when departing from the Sub Pen.
- Closed an exploit that permitted duplication of a Player’s weapon.
- Closed an exploit that permitted duplication of scorestreaks.
Stability
- Addressed an issue that prevented Players from entering the Modern Warfare Zombies menu due to “Timed out waiting for instance inventory.”
- Reduced the number of Zombies that spawn at exfil locations to improve stability.
- Various stability and map fixes.
Mega abomination, Enemies
- Addressed an issue that could prevent the Mega Abomination from ignoring Players in the High Difficulty zone.
General, Progression
- Addressed an issue where weapon names were replaced with placeholder text when completing a camo unlock challenge in the AAR.
Battle pass, Progression
- Addressed an issue that prevented Players from earning Battle Pass XP in Modern Warfare Zombies.