Sony is believed to be developing a PlayStation 5 Pro, rumoured to feature a GPU significantly more robust than the current PS5 versions, potentially offering up to three times the processing speed.
A leak, initially reported by YouTuber Moore’s Law is Dead and later corroborated by Tom Henderson of Insider Gaming, suggests that this new model codenamed Trinity, might arrive in time for the 2024 holiday season.
Details from a technical document, supposedly accessed by Moore’s Law is Dead and verified as accurate by Henderson, highlight a whopping 67 teraflops of 16-bit floating-point calculations for the PS5 Pro.
This translates to about 33.5 teraflops of single-precision computing, indicating a 45 percent increase in rendering performance compared to the current 10.28-teraflop PS5. Furthermore, the PS5 Pro is rumoured to enhance ray tracing capabilities by up to three or even four times.
An intriguing feature noted in the documents, reportedly from Sony's developer portal, is the PlayStation Spectral Super Resolution (PSSR). This technology seems to mirror the functionality of Nvidia's DLSS or AMD's FSR, using PlayStation machine learning for advanced image upscaling, potentially to 8K resolutions.
Such an innovation would be a boon for ray tracing performance on the anticipated PS5 Pro hardware.
While Moore’s Law is Dead has had a mixed track record in terms of reliability for console leaks, Henderson's insight indicates that Sony's first-party studios have been experimenting with PS5 Pro development kits since September, with third-party developers gaining access by January.
Henderson had earlier predicted in 2023 that a PS5 Pro was in the works, aiming for a November 2024 release. If these reports hold true, Sony appears on track to achieve this ambitious goal, potentially bringing a significant leap in console gaming performance.